Design

Design for Billions: Building for Users Who Can't Read

September 10, 2024·GetSmart Team

Design for Billions: Building for Users Who Can't Read

773 million adults worldwide cannot read or write. Most ed-tech platforms design for university graduates. We designed for everyone.

The Literacy Assumption Problem

Every button label, every instruction, every error message — standard software assumes literacy. This silently excludes more than 10% of the world's adult population from digital education tools.

At GetSmart, we asked: what if we designed for the hardest use case first?

Our Design Principles

1. Visual-First Navigation

Icons and images carry meaning before words. Every action in GetSmart has a visual equivalent that communicates without text.

2. Voice-Guided Flows

Audio instructions guide users through complex processes. No reading required to complete enrollment, earn an award, or receive credentials.

3. Progressive Complexity

Users start with the simplest possible interaction. Complexity is introduced only as familiarity grows.

4. Peer-Based Verification

Community members can verify each other's skills without written documentation — using video, demonstration, and vouching.

Why This Matters for the Token Economy

When you design for non-literate users, you build something more accessible for everyone. The same design that works for a rural agricultural worker in Kenya works beautifully for a busy professional in New York who doesn't want to read long instructions.

Inclusion isn't charity — it's good design.


GetSmart is hiring designers passionate about inclusive technology. Get involved.